

It is no normal storm, but a howling, lashing battle of winds that come from every quarter, and crash together, wrestling over the land. Dust blows on the wind, which grows quickly to a gale. There is only darkness, and an icy chill. The introduction even instructs DMs not to make the module a “lead them by the nose” adventure – just before it goes through a list of major events that will happen over the course of the module no matter what. The module’s introduction sounds pretty strong – it gives a breakdown of what’s going on in the Forgotten Realms that has caused the gods to fall (in short, there’s a god of the gods who threw them down because Bane, Bhaal, and Myrkul, the three gods of death and destruction, stole the Tablets of Fate, a powerful artifact). Gods walking the land, heroes trying to restore order – it was one of the first adventures I saw that looked to be a real fantasy epic rather than a matter of, “go into the dungeon and kill/find something.” Now, when I first found this trilogy at a yard sale, this blurb sounded awesome to me. Caught up in a power struggle that will determine the fate of the Realms themselves, the first step is to find the only mortal who may know what’s going on – the legendary sage Elminster. When a band of adventurers are hired by a young apprentice to rescue her sorceress-mentor, little do they realize the size of the stakes they will soon be playing for. Nature itself revolts: Strange creatures stalk the countryside, and even magic becomes unpredictable. But as the good and evil gods of the Realms bring their fight down to earth, the people and lands are caught in between. They seek the lost Tablets of Fate, key to their return. So let’s jump right into the first module, Shadowdale, and witness the trainwreck!Ĭast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals – extremely powerful mortals, to be certain, but mortals nonetheless.
SHADOWDALE FORGOTTEN REALMS FREE
And, because I have too much free time, I’m going to go over all three modules, chapter by chapter.

It also highlighted everything that sucked about the setting and went out of its way to screw certain player types. It took everything away from the PCs, reducing them to tourists on a grand tour of the Realms. What could be more fun?įor reasons I will harp upon over and over again, the Avatar Trilogy was a huge bust as an adventure. But why stop there? As a tie-in, TSR decided to create a parallel set of adventures that allowed the PCs to play a role in the cataclysmic Time of Troubles.
SHADOWDALE FORGOTTEN REALMS SERIES
The series of novels would cause the gods to fall and forever change the face of the Realms. To make these changes work in the popular Forgotten Realms setting, TSR launched the Avatar Trilogy. And the focus of the game was shifting from exploration-based adventures to epic stories about heroic adventure. The game was being sanitized – no more demons or devils, no more half-orcs and assassins. The year was 1989, and Advanced Dungeons & Dragons was hitting its second edition.
